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java.lang.Object fr.emn.reactiveinput.Pin
Field Summary |
Fields inherited from interface fr.emn.reactiveinput.Device |
AUTO_PROPERTIES |
Constructor Summary | |
Pin()
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Pin(java.lang.String slotName)
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Method Summary | |
void |
close()
Closes the device. |
java.lang.String |
getError()
Returns a short description of the last error, if any. |
DeviceInfo |
getInfo()
Optional user-oriented info. |
In[] |
getIns()
Returns the device's input slots. |
Slot[] |
getMutationTriggers()
Returns the mutation triggers for this mutable device, i.e. all input or output slots that trigger a mutation when they are connected to another type. |
Out[] |
getOuts()
Returns the device's output slots. |
java.lang.String[] |
getProperties()
Declares the device's properties, or returns AUTO_PROPERTIES if properties can be automatically deduced from accessor methods (in this case the order of properties as they appear in dialog box is not predictable). |
protected abstract Slot |
getSlot()
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int |
getSlotIndex()
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java.lang.String |
getSlotName()
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boolean |
hasExternalInput()
Specifies whether this device has external (implicit) input or not. |
boolean |
hasExternalOutput()
Specifies whether this device has external (implicit) output or not. |
boolean |
isCopiable()
Returns true if the device is copiable (i.e. if copy() will not return null). |
boolean |
isOpenable()
USE: Design. |
void |
mutate()
Performs a mutation on this device. |
Processor |
open(OpenContext context)
Ensures that the device will be ready for processing or producing data, and returns the Processor object that will process data, or null if an error occured. |
void |
setEnabled(boolean enabled)
Enables or disables the device. |
void |
setSlotIndex(int index)
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void |
setSlotName(java.lang.String slotName)
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Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods inherited from interface fr.emn.reactiveinput.Device |
copy, getName |
Constructor Detail |
public Pin()
public Pin(java.lang.String slotName)
Method Detail |
protected abstract Slot getSlot()
public void setSlotName(java.lang.String slotName)
public java.lang.String getSlotName()
public int getSlotIndex()
public void setSlotIndex(int index)
public java.lang.String getError()
Device
getError
in interface Device
public DeviceInfo getInfo()
Device
getInfo
in interface Device
public boolean isCopiable()
Device
isCopiable
in interface Device
public In[] getIns()
Device
getIns
in interface Device
public Out[] getOuts()
Device
getOuts
in interface Device
public java.lang.String[] getProperties()
Device
All declared properties must be accessible through setXXX and getXXX accessor methods.
Example: If your device has the "Value" property of integer type, you must implement the "int getValue()" and "void setValue(int)" methods. Note: Property names are case-sensitive.
Currently supported types are:
getProperties
in interface Device
public boolean hasExternalInput()
Device
Returns false if the device is deterministic from the data & time points of view, i.e. if its output production only depend on the explicit input history (input slots) and device's initial configuration. This is the case of most of the processing devices.
Return trues if output values do not only depend on the values of input slots, or if output production takes undefined time. Examples of devices with external input are input peripherals and asynchronous devices.
This method is used by the reactive machine to determine if this device is triggered by its input slots, or if it must be triggered continuously (i.e. each tick). This method can also be used by the editor for the device's graphical representation.
hasExternalInput
in interface Device
public boolean hasExternalOutput()
Device
Return false if the device has no border effects. Most of input and processing devices are in this case.
Return true if the device has border effects, such as graphical feedback, or control of some external value. Examples of devices with external output are application-interfacing devices and all user feedback devices.
This method can be used by the editor for the device's graphical representation. However this makes no difference for the reactive machine.
hasExternalOutput
in interface Device
public void setEnabled(boolean enabled)
Device
setEnabled
in interface Device
public boolean isOpenable()
Device
This method returns false if the device is not openable because it is not properly configured (e.g. important input slots are not connected). Reactive machines ignore devices that are not openable.
Use this method if you want some pre-conditions to be verified before the execution of your device, inside init() and update() methods.
In the default method provided in DeviceUtilities, isOpenable() returns false if one or several obligatory input slots are not valid (see In.isValid()). You may add your own pre-conditions to this method.
Example :
public boolean isOpenable() {
if (DeviceUtilities.defaultIsOpenable(this)) { // Verify default pre-conditions
if (...) // Put additional pre-conditions here
return true;
}
return false;
}
isOpenable
in interface Device
public Processor open(OpenContext context)
Device
Some devices may need to perform some more or less heavy initialization (such as allocating resources or opening a stream) before being able to process or produce data. This is the case for most input devices, and some I/O and output devices. All these initializations must be done in the open() method.
Because these initializations are subject to fail, open() may return null even if isOpenable() returns true. In all cases, returning a non-null Processor means that the device is now able to process or produce data.
RE-OPENING A DEVICE:
Devices always stay open during reconfiguration, in order to avoid unnecessary deallocation and reallocation of resources. However, some devices will need to be re-open before re-starting the configuration. So open() is always called on all devices before re-starting.
If open() is called on a device that is already open, it may have no effect (and the current Processor is returned), or the device may be re-open if something has changed in its configuration.
Using a Processor as a return value allows the use of different processors, each adapted to a specific device configuration.
open
in interface Device
OPEN CONTEXT:
Some devices may need a context to open. For example, devices that display themselves on a swing window will need a JFrame as context. Context is handled by OpenContext class.
Processor
public void close()
Device
Deallocate resources here.
close
in interface Device
public Slot[] getMutationTriggers()
MutableDevice
getMutationTriggers
in interface MutableDevice
public void mutate()
MutableDevice
mutate
in interface MutableDevice
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